Heaven's Fire

Mechanics

Heaven's Fire was to be run using the Hero ruleset; the following numbers were proposed.

Package Deal

1 KS: Company History [8-]
2 PS: Mercenary [11-]
1 Survival [8-]
2 WF: Common Melee Weapons
1 WF: One common missile weapon
1 Language: Company Code*
1 TF: Horse
1 KS: personalizing hobby [11-]
5-6 Any two of:
Animal Handling, Climbing, Healer,
Riding, Tracking, Concealment, Tactics,
One 3pt. Combat Skill Level,
PS: Siege Engineer
-10 Watched: Everyone
-5 Reputation: member of Heaven's Fire
-5 Distinctive Features: Mercenary

*The Company Code is a collection of Chineseoid ideograms, about 200 total, which can be strung together to communicate orders and battle information in writing.

Martial Art

To talented veterans (i.e. they have to be both trustworthy and worth the effort) is taught the Heaven's Fire fighting art:

Cost Name OCV DCV Effect
3 Punch +1 +0 STR +2d6
3 Throw +0 +1 STR +v/5, target falls
4 Block +2 +2 block, can abort
3 Breakfall
1 Use art with spear

Everyman Skills

Climbing, Concealment, Conversation, Deduction, Seduction, Stealth, AK: Home Area, Native Language [4], PS: Profession [8-]

Typical Equipment

Broadsword and Medium Shield

Typical Stats

Value Name Cost
13 STR 3
11 DEX 3
10 CON
9 BODY -2
10 INT
10 EGO
13 PRE 3
10 COM
4 PD 1
2 ED
2 SPD
5 REC
20 END
21 STUN

Armor

Front Ranks   Rear Ranks   Cavalry
[Officer values in brackets]
4-5 [5]   4-5 [5]   4-5 [5]
7-8 [1]   7-8 [1]   7(left) [3]
9-13 [5]   9-13 [3]   7-8 [1]
14-16 [1]   14-16 [1]   9-13 [5]
17-18 [2]   17-18 [2]   14-16 [3]
17-18 [2]
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Heaven's Fire: Mechanics / Flick
Last modified: May 15, 1997 / webmaster@flick.com