While a great deal of the game design we have on record is rather intricately linked with individual campaign worlds, some is applicable to more than one campaign.
Probably the largest formal document is the Before Breakfast Champions Houserules, which is the result of a great deal of discussion and a power-by-power analysis. Although a perfect consensus was never reached, the results should represent the final agreements, although they stay fairly close to the Hero system, and don't include Earl's interesting mental powers rewrite.
Brad has written up some Feng Shui houserules and resources and a close analysis of the fu powers.
Chrisber's notes on designing superheroic campaigns are also included here; for more world-specific mechanics tweaks you may wish to look elsewhere, though I'll cross-reference as completely as I can, as I include new information.
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